Max Mustard - Tech Art
Water Shader for the PS5 version of the project. It included multiple tricks such as fake transparency using depth sampling, edge detection for white wash, animated waves, animated white wash, subtle wave displacement and flickering water specs.

Water Shader for the PS5 version of the project. It included multiple tricks such as fake transparency using depth sampling, edge detection for white wash, animated waves, animated white wash, subtle wave displacement and flickering water specs.

Water Shader for the PS5 version of the project. It included multiple tricks such as fake transparency using depth sampling, edge detection for white wash, animated waves, animated white wash, subtle wave displacement and flickering water specs.

Water Shader for the PS5 version of the project. It included multiple tricks such as fake transparency using depth sampling, edge detection for white wash, animated waves, animated white wash, subtle wave displacement and flickering water specs.

Lava Shader for the PS5 version of the project. The lava in the game moves in multiple levels so having edge detection was important to help it feel dynamic.

Lava Shader for the PS5 version of the project. The lava in the game moves in multiple levels so having edge detection was important to help it feel dynamic.

Lava Shader for the PS5 version of the project. The lava in the game moves in multiple levels so having edge detection was important to help it feel dynamic.

Lava Shader for the PS5 version of the project. The lava in the game moves in multiple levels so having edge detection was important to help it feel dynamic.

Cloud Shader for the PS5 version of the project. Having soft looking clouds was a priority for the higher-end platforms as they used to feel very muddy and solid.

Cloud Shader for the PS5 version of the project. Having soft looking clouds was a priority for the higher-end platforms as they used to feel very muddy and solid.

Spotlight Shader for the PS5 version of the project. I had to recreate the look of other pre-made assets as we needed a custom solution that would work with the PSVR2's foveated rendering.

Spotlight Shader for the PS5 version of the project. I had to recreate the look of other pre-made assets as we needed a custom solution that would work with the PSVR2's foveated rendering.

Made with Substance Painter

Made with Substance Painter

Made with Substance Painter

Made with Substance Painter

Made with Substance Painter

Made with Substance Painter

Made with Substance Painter

Made with Substance Painter

Max Mustard - Tech Art

Sharing some of the technical work I did for the VR Platformer "Max Mustard". I created multiple shaders, tools and textures for both the Quest and PS5 versions of the project.

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