House Interior - Responsible for characters and environment (modelling and shading).
House Interior - Responsible for characters and environment (modelling and shading).
House Interior - Responsible for characters and environment (modelling and shading).
House Interior - Responsible for characters and environment (modelling and shading).
House Interior - Responsible for characters and environment (modelling and shading).
Shimmerwood - Responsible for environment (modelling and shading).
Backyard - Responsible for characters and environment (modelling and shading).
Backyard - Responsible for characters and environment (modelling and shading).
House Interior (Halloween) - Responsible for characters and environment (modelling and shading).
Backyard (Halloween) - Responsible for characters and environment (modelling and shading).
Backyard (Winter) - Responsible for characters and environment (modelling and shading).
Backyard (Winter) - Responsible for characters and environment (modelling and shading).
Backyard (Winter) - Responsible for characters and environment (modelling and shading).
Shimmerwood (Winter) - Responsible for characters and environment (modelling and shading).
Baby Alive Season 01 - Environments and Props
This is the first series we made using Unreal Engine 4. I was the Asset Lead on this project, developing a lot of the pipeline and the shader setups in Unreal. Showcasing the environments, I was responsible for a majority of the modelling and surfacing for these.