Baby Alive Season 01 - Environments and Props
House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

House Interior - Responsible for characters and environment.

Shimmerwood - Responsible for environment.

Shimmerwood - Responsible for environment.

Backyard - Responsible for characters and environment.

Backyard - Responsible for characters and environment.

Backyard - Responsible for characters and environment.

Backyard - Responsible for characters and environment.

House Interior (Halloween) - Responsible for characters and environment.

House Interior (Halloween) - Responsible for characters and environment.

Backyard (Halloween) - Responsible for characters and environment.

Backyard (Halloween) - Responsible for characters and environment.

Backyard (Winter) - Responsible for characters and environment.

Backyard (Winter) - Responsible for characters and environment.

Backyard (Winter) - Responsible for characters and environment.

Backyard (Winter) - Responsible for characters and environment.

Backyard (Winter) - Responsible for characters and environment.

Backyard (Winter) - Responsible for characters and environment.

Shimmerwood (Winter) - Responsible for characters and environment.

Shimmerwood (Winter) - Responsible for characters and environment.

Baby Alive Season 01 - Environments and Props

This is the first series we made using Unreal Engine 4. I was the Asset Lead on this project, developing a lot of the pipeline and the shader setups in Unreal. Showcasing the environments, I was responsible for a majority of the modelling and surfacing for these.

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